Our History

2001
Foundation
2001

Founded as the Company
Specialized in “Debugging”

Expanded the field of Debugging service
2003

Became joint-stock corporation

Expand Lab. (Test Centers) network nationwide
2007

The first Japanese company
to receive the Authorized
Xbox 360® Test Program (AXTP)

2008

Public company listed on TSE Mothers

2011
Entered into the global market
2011

Shifted to the First Section of the TSE

Acquired huge market share of game debugging in Japan Launched new services of translation and localization of game software
Established subsidiaries in Korea, the US and Thailand
2012
Accelerating diversification in the game industry
2012

Started the game media business
by acquision of Aetas, Inc.,
the operator of the comprehensive
game information website "4gamer.net"

Number of registered debuggers over 8,000 people
2013

Shifted to a pure holding company structure

2014

Rapid expantion of creative businesses,
as development of game software
and production of 2D/3D graphics

2017
The industrial shift of debugging service as "Second Founding period"
2018

Launched new security business
in collaboration with Synack,
a US security venture

Aggressively investing in human capital such as test engineers
The largest number of engineers certified by JSTQB in Japan
2019

Acquired LOGIGEAR Group in US and Vietnam to
strengthen the test automation service

Number of test engineers 100 people in Japan, 500 in Vietnam
2021
‘Growth’ period as the next challenging stage
2021

Acquired Metaps Entertainment Limited (Currently:DIGITAL HEARTS CROSS Marketing and Solutions Limited) , who provides the marketing support services required for the overseas expansion of game content.
Launching its comprehensive localization services
as a global base

2022

The group reorganization aiming to accelerate the
growth of Enterprise Business

Transferred from the First Sectionof the TSE to the
TSE Prime

エンタープライズ事業の中核子会社“株式会社AGEST”を組成
2023

Commencing of preparations for the Spin-Off Listing of
AGEST, Inc. with the aim of maximizing the growth
potential of both of Enterprise Business and
Entertainment Business

Aiming for further growth in both businesses